Corsairs: To Each His Own (2012). Headache for nerds


Corsairs To each his own Introduction
“Corsairs, to each his own!” - a new game in the young “privateer” series, telling about the fate of the sea wolf Charles de Maura. New blood in the line of “filibuster” role-playing games will once again make all fans of the genre feel the salty sea breeze and the alluring aroma of someone else’s prey and leave their mark in stories about Caribbean pirates. The adventure begins!!!
Corsairs To each his own Features
Large-scale, realistically detailed map of the Caribbean of the 17th and 18th centuries.
Numerous fleet of ships from the times of the pirate “kingdom” in the South American seas
A system for making items and potions that is unique to the genre.
Advanced hero development system
Fencing close to reality
A wide selection of weapons, from rusty knives and rotten pistols to heavy swords and powerful muskets, as well as amulets and artifacts
Corsairs To each his own Minimum system requirements
Operating system: Windows XP
Processor: Intel Pentium IV or AMD Athlon 2.0 GHz or higher
RAM: 1 Gb
Video card: 128 MB DirectX 9.0 - compatible 3D - video card
Free HDD space: 12 Gb
DVD-ROM (if the game was purchased on disc media)
To activate the game you need an Internet connection and authorization in the steam service
It is mandatory to use the frame rate synchronization mode with the vertical scan frequency of the monitor (V-Sync, vertical synchronization) in the game
Corsairs To each his own Conflicts
QIP: May cause slowdown when receiving messages. Critical crashes may occur if the mode for displaying received messages as a pop-up window on top of full-screen applications is enabled.
Punto Switcher: background clicks and crackles when using some keys, crashes in the game application until it crashes. Fixed by adding the game to the Punto Switcher exclusion list through Settings/Applications.
Antivirus programs: can cause slowdown of gameplay, short-term drop in FPS during naval battles or character movements during the daytime along the streets of settlements.
Windows 7, compatibility mode with XP SP2 or XP SP3: anchorages disappear in navigation mode (“Sea”).
Fixed by disabling compatibility mode.
Windows 7, installing the game on the system drive: game saves are located outside the SAVE folder (directory).
Use the system's built-in Search by save name.
Sometimes the sound of the game starts to work discretely, intermittently, and extraneous clicks and wheezing are heard. To fix the problem, correct the value of the parameter UseMM = 0 in the engine.ini file in the section (it was UseMM = 1).
The laptop keyboard does not have a NumPad. To take advantage of the advanced slowdown and acceleration capabilities, you need to enable its emulation mode (usually the key combination (Fn) + (NumLk)).
Ultra-compact models may not have this mode. If you are using a mouse with extra keys, then assign (Num+) and (Num-) to its unused buttons (use the On-Screen Keyboard to “click” these buttons in the mouse setup program).
Corsairs To each his own Character
The development of any character in the game directly depends on the values ​​of his initial characteristics. Characteristics are measured with values ​​from 1 (minimum) to 10 (maximum) points. You can view the characteristics of the hero, his officers, companions and passengers at any time by double-clicking with the left mouse button on the portrait of the selected character in the F2 Characters tab.
Power, Strength: allows you to hit hard or carry a lot. A defining characteristic for skills that require great physical effort, especially for weapon skills and mastery of blades of the “Sabres and Cleavers” (ST) and “Broadswords and Axes” (PT) types.
Affects the carried weight and the number of hit points.
Impression, Perception: the ability to see and hear. Without a good eye, cannon balls are unlikely to fly towards the enemy.
It has a particularly strong effect on the skills Accuracy and Stealth.
Reaction, Reaction: coordination of movements and manual dexterity. A clumsy person's saber will certainly get stuck, and the grappling hook will get caught in the pants of its owner. Required for such skills as: Boarding, mastery of blades of the “Rapier and Epee” (RS) and “Saber and Cleaver” (ST) types, skillful handling of “Pistols and Muskets” (PM).
Affects the amount of maximum Energy (any character initially has 30 energy points and each Reaction point adds another 10 points).
Authority, Leadership: the result of a combination of a courageous, wounded face and a well-hung tongue. The leader does not need to resort to force to take possession of the goods of a successful merchant; the latter himself will give up all the supplies. The best people will follow the leader, and the most beautiful women will wait in every port.
Leadership is a necessary attribute for skills such as Charisma and Trade. Affects the number of free officers ready to join the protagonist's current team (2 * Leadership).
Talent, Learning: knowledge, wisdom and the ability to quickly make the right decisions. A talented character will be able to quickly reload a weapon or easily reduce the price when hiring an officer. Handling navigational instruments also requires intelligence.
Affects Trade, Cannons, Navigation and, most importantly, the rate of growth of the game rank and the character’s acquisition of new abilities.
Corsairs To each his own Company of a hero
On the left side of the “Character” form of the main game interface block (in the F2: Characters tab), a list of all characters collaborating with the protagonist at the time of viewing is organized. The same list contains all possible positions of your officers.
Characters who are members of your hero’s company can belong to one of four types:
Companion. If you agree to accompany the ship of any merchant, he will become your companion for the duration of the trip. Also, those officers whom you entrust to manage the ships of your squadron become companions
By turning to “thinking out loud” in the cabin of the flagship ship, you can invite any of the companions to talk with the hero and give orders regarding his ship and its behavior in upcoming battles.
An officer is a character who took up an officer position (or positions) on the hero’s ship. Officers whom you have hired but have not yet appointed to a position, released from office, got rid of a ship they were managing, or picked up at sea after its death are placed in the same category. In the future we will call them “free officers.”
Passenger. Characters that you took on board with the purpose of delivering to some place and, as a rule, receiving a reward for this. Passengers of your ship also include quest characters (participating in story-based game events) characters on board the ship.
A prisoner is a character who is on your ship against his will. Any prisoner can be interrogated in the hold of the ship, and also find out his identity. You can most often obtain a ransom for him, and if he is a pirate, recruit him into the hero's campaign. You can captivate the passenger whom you have undertaken to deliver when he begins to resent the long failure to fulfill the obligations of delivering him to his destination. Those captains who surrender to you during boarding or are raised by you while on boats at sea also become prisoners. The largest ransom amount is given by the governor of the same nation as the captive, but it fluctuates, as does the opinion of the governors themselves about the value of the captive. Captured captains can turn to your hero with various requests. Don’t avoid communicating with prisoners: maybe it will bring benefits, who knows?

The topic of piracy has become quite popular. Its spread was facilitated by the appearance of such paintings and works as “Pirates of the Caribbean” and “Treasure Island”. The modern video game industry has spawned a sufficient number of products based on this topic. Among them are:

  • Assassin's creed IV: Black Flag;
  • not yet released Skull
  • fairly new Sea of ​​Thieves;
  • Raven's Cry;
  • Tortuga: Pirates of the New World;
  • never released, but managed to show itself Pirates of the Caribbean: Armada of the Damned;
  • Lego game series: Pirates of the Caribbean;
  • various games based on the films "Pirates of the Caribbean";
  • Sea Dogs game series.

Of course, this includes FarCry-3. But it demonstrates the modern face of piracy. Or rather, what was left of it. And in this material we will talk about a representative of the Sea dogs series of games. More precisely, a review of the game "Corsairs-3: To Each His Own" will be presented below.

About the game itself

The product was released on December 7, 2012. In Russia, he met under the name "Corsairs: To each his own." And abroad it was called Sea dogs: To each his own. The developer is BlackMark Studio. The publisher was the Akella company. The game was created based on the Storm 2.8-2.9 game engine. From the further review of the game "Corsairs" it will become clear why this is not the best choice for creating a gaming product.

The problem is that because of the old system, a lot of things don't work correctly. And we're not just talking about outdated 2012 graphics. For example, the market in the city is cleared at night, which is a definite plus. But in the morning he will not appear until you leave the location.

The voice acting also suffered. A striking example is leaving prison. You approach the guard so that he opens the door. A dialogue starts. The inscription reads: "You can be free." And at this time you hear: “Don’t bother me!” Or a conversation with a friend who talks about the area. When discussing any topic with you, he most often yells: “Do you need something? If not, leave!” And all this despite the fact that he approached you himself. By the way, due to outdated graphics, “Corsairs” is absolutely not demanding.

Now it is important to note another detail - the greed of the publisher. The fact is that the game was not conceived as a full-fledged product. It was developed as an unofficial addition to the full-fledged "Corsairs 3: City of Lost Ships" and is based on its mechanics. Nevertheless, the publisher decided to convert the addon into a commercial product. And, starting the review of “Corsairs: To Each His Own,” one cannot help but notice how badly this decision affected the product. But first, a few words about the plot.

Story

It is quite banal, but at the same time it is one of the best parts of the entire game, unlike some others. It is worth noting that three characters were planned here, each with their own storyline. The first we will discuss in “Corsairs: To Each His Own” is character 1. Photos and review are presented below.

So, you have to get used to the role of an aristocratic native of France, Charles de Maura. Its features are quite banal and are often found in plots (the same Infamous: Second son). He is an artist who loves to wander around various exhibitions and ladies, their husbands, in general - a good-for-nothing son, unlike his brother Michel de Montpey, a member of the Order of the Knights of Malta and (SPOILER!) also a deceiver. But that's not the point.

Charles comes to the Caribbean at the call of his brother, who failed a secret operation and is now in prison with the same knights. Michel tells the hero that the family owes the Governor General of the island of Saint-Pierre all the money spent on the business. And this is no less than 1 million pesos.

And now you - “the family’s shame” - must pull out its “pride”. That's what the character briefs for Corsairs: To Each His Own are all about. However, not all so simple. First, you will need a ship, which must be redeemed in three days. Its cost makes the task a little easier - 22,000 pesos, 5,000 of which have already been paid as a deposit. However, another 17,000 pesos must be found. And here you will have to run around, finding out who you can help and how.

It’s worth giving one small hint to help you complete the task without haste. As soon as your brother tells you that he has a ship, start collecting money. And only after that go after the ship. By the way, in addition to these 17 thousand, you will need at least 15 more. After all, recruiting a crew will cost 8,000 (in the tavern you will be offered to hire 40 sailors written off ashore), and they, in turn, will not go on board until the necessary supplies appear there .

But let’s not spoil the plot and just move on to the review of the passage of “Corsairs: To Each His Own.” Or rather, to an analysis of the gameplay features, important details, elements and, of course. defects.

What's new?

New elements include:

  • Alchemy. You have the opportunity to create various useful belongings yourself. Among them: talismans, potions, cartridges and others.
  • Changing the characteristics of weapons of the same type. Now the same object can differ in weight, length and curvature. Differences are also observed in such elements as the weight of the handle and the sharpness of the blade. At the same time, the appearance remains unchanged. It is worth noting that now the principle “I use what has the highest attack” does not work. Weapons must be selected depending on preferences and situations.

  • In the review of Corsairs: To Each His Own, it is worth noting the changes in fencing mechanics. Constant blocking is not as effective as it used to be. Your defenses can be penetrated by both slashing and piercing blows. Therefore, it is necessary to use dodges, parries and feints to successfully finish the battle. Although, who are we trying to fool? Already in one of the first missions you need to fight cannibals in a cave. You just need to stand in the passage and take out enemies one by one using slashing blows. The fencing system may have been improved, but the NPC's intelligence level remained the same.
  • However, there is a really important thing that should definitely be mentioned when reviewing Corsairs: To Each His Own. This is the ship's control system. In other words, spam the island until the right wind blows. The problem is that now not only the speed and direction of the wind is controlled, but also the level of fullness of the sails. Moreover, their structure plays an extremely important role.

I would also like to give a description of one important situation in the review of “Corsairs: To Each His Own.” Now oblique or straight sails work differently. You can experience all the trouble from this system the first time you go to sea - on a mission about smugglers. Your task is to swim to the beach in the north of the island from 7 pm to 5 am, disembark there and, returning to the ship, cross over to the smugglers' ship. However, the author's first experience showed that the system is merciless. It would seem that from 19.00 to 5.00 there is a carriage. But no.

With a wind of 13 knots, the sails filled only 0.3, which is why the ship practically did not move. As a result, the author swam to the island just at 5 in the morning, observing on the horizon the same “Ghost” (the name of the ship in question), to which it was necessary to moor while the entry in the diary about the failed mission rang. It is worth noting that if you catch the right direction, you can swim to the point by 3 o’clock in the morning. At the same time, without teleporting to the pirate bay and sailing for an hour from it. And since we’re talking about the sea, it’s worth moving on to the review in “Corsairs: To Each His Own.”

Types of water transport in the game

The first thing worth noting is classes. There are six of them in total, and each includes several types of means of transportation on the sea. However, what do these classes mean? Before we begin the review of the ships "Corsairs: To Each His Own", you need to understand this. So, the class of a ship is its ability to work in conjunction with your level of navigation. Each will be listed below:

  • for 6th grade, level 1 is enough;
  • 5th grade - 25;
  • 4th grade requires 40;
  • 3rd grade - 65;
  • 2nd grade - 80;
  • and to control a first-class ship, you must have navigation level 95.

We continue our review of “Corsairs: To Each His Own” and tell you in detail about each of them.

Class 1. Meet Such ships are quite difficult. They are also not sold at the shipyard. This includes:

  • Warship.
  • Battleships of ranks 1, 2, 3 and standard.

Class 2. Ships also quite rare and not available for sale. Among them:

  • Merchant ship "Navio". It has a fairly powerful hull and a spacious hold. The sail set is also quite well designed. About 30 large guns are installed on board such a vessel, capable of providing protection against attacks by pirates.
  • A merchant ship of the East India Company. Makes long voyages with a guarded convoy. Some varieties may have many weapons and a large enough hull to be able to swim independently.
  • Heavy galleon. A military vessel that is used to protect caravans, as well as transport various valuable cargo. Quite slow, but well armed and fortified.
  • Frigate. Fast, with good weapons. Used for long-range reconnaissance and capture of enemy merchant ships. It can also take part in combat operations with other ships.
  • Heavy frigate. Used to guard convoys. Also fast and well armed.

Class 3. Here includes simple medium-sized vessels. Among them:

  • Caravel. It has a rather outdated design. Has a good set of weapons, but is not fast enough to be used in combat.
  • Pinnace. Common among traders. A fairly large and strong hull allows you to make long voyages and transport a large amount of cargo.
  • Karakka. A fairly slow ship, equipped with superstructures like towers. The only advantage is the large hold and strong hull.
  • Galleon. A warship that appeared at the beginning of the 16th century. The basis was karakka. At the moment (the game period is 1645) it continues to be used in combat.
  • Corvette. A vessel for reconnaissance and cruising operations. Also used for messenger service. Develops high speed and can maneuver extremely well under enemy fire.
  • Xebec. A ship with a narrow hull and slanting sails. Can reach high speeds (except for tailwinds). Popular among corsairs.
  • Half acre Somewhat similar to the previous one, but has a different sail set. The mainmast has straight sails. But because of this, maneuverability decreases.

Class 4. Presented the following models:

  • Trading schooner. A ship with good speed, a spacious hold and a shallow draft. Popular among novice traders.
  • Military schooner. Fast, well armed and able to maneuver in battle. Can be used for military purposes.
  • Barquentine. A simplified version of a merchant ship with a mixed sailing system for crews with little experience.
  • Brigantine. A legendary fast and maneuverable vessel. Popular among pirates and adventurers.
  • Brig. Actively used in the navy for reconnaissance. Fast and maneuverable.
  • Shnyava. Like the brigantine, it is the basis for creating a brig, which is practically not inferior in all respects. Popular among traders and smugglers.
  • Flute ship. An excellent merchant ship (in its class). Nevertheless, it has a modest set of weapons for the sake of spaciousness.

Class 5. Here includes:

  • Barque. An ideal vessel for long voyages. It has a large hold and good weapons. However, the structural features of the hull do not allow it to develop high speeds.
  • Sloop. Has the ability to develop high speeds and maneuver. There is a fairly powerful set of weapons on board. Actively used during patrols.
  • Lugger. A fast, small-sized vessel. Popular among smugglers.
  • Courier lugger. It has a durable body, strong weapons and is capable of high speed. Used for messenger service.

Class 6. Includes:

  • Tartan. Used for fishing. The armed vessel is used to patrol the coast.
  • Longboat. A small boat for traveling between islands.

Types of weapons

Now it’s worth talking about what the player needs to protect himself on land. Weapons are divided into two types: cold steel and firearms. The rarest of them, as well as the frequency of their occurrence in the game, will be discussed below.

Steel arms

Among the rare ones are:

  • Saxon sword Saxenfeder - when completing the task "Dutch Gambit";
  • saber Wrath of the Prophet - found when completing the quest "Pirate Saga";
  • Smallsword shortened sword - from the body of Chad Capper, during the mission "Dutch Gambit";
  • Mariner's naval rapier - rare, can be found in treasures and chests;
  • Morgan's flamberge sword - in the quest "Shadows of the Past";
  • Brett's rapier - from the body of Mary Kasper and in the treasures;
  • Pappenheimer cavalry sword - Thibault's body, Brother Jackman's body, treasures, characters from quests;
  • dagger Leader's Claw - a gift from Thaddeus;
  • one-handed spear Naab-Te - from the bodies of the Itza Indians;
  • Asoled's dueling foil - a prize for finishing first in the "Sailing Regatta";
  • officer's klewang - the last lesson and quest "Dutch Gambit" (for an English privateer);
  • sea ​​saber - treasures and quests;
  • saber Madonna - treasures, lighthouse keepers;
  • Scimitar blade - chests of ships of classes 1-3;
  • Storta - quest "Ancient Mayan City" (not always);
  • tlacomacan - similar to the butt of a musket, from the bodies of the Indians;
  • katana - captain's chest in the quest "Kaleuche";
  • ax - treasure, captain Van Berg, Crab Island.

Firearms

  • Double-shot pistol - quest "Kaleuche".
  • Blunderbooz - can be obtained for the quest "Turtle Soup".
  • Arquebus - treasures, chests of captains on quests, from the bodies of musketeers.
  • Matchlock musket - treasure, chest in the Puebla cabin and on the Santa Lucia galleon.
  • Naval carbine - quest "Dutch Gambit".
  • Tower blunderbuss - quest "Shark Hunt".
  • Screw fitting - quest "Shark Hunt".
  • Hunting fitting - quest "In search of the guardian of truth."
  • Sklopetta - quest "Return of the Baron", bodies of musketeers.
  • Colt revolver - exchanged with a Miskito shaman for a shaman's tambourine.

In the review of the game it is also worth mentioning one interesting quest. Therefore, below will be a brief overview of the “Sailing Regatta” in Corsairs 3: To Each His Own.

Regatta

The essence of the quest is that you need to travel from several islands on a lugger-type ship. The starting and ending point is Port Royal.

The race passes through the following points:

  • Port Royal;
  • Belize;
  • Port-au-Prince;
  • St. John's;
  • Bridgetown;
  • Port Royal.

At each point you must register with the port authority. There will also be various mini-quests in each city. In addition to the main prize, you can win 250,000 pesos. It is possible to bet on the winner.

Awards

First place:

  • blade "Asoleda";
  • Milanese shell;
  • compass.

Second place:

  • blade "Madonna";
  • sklopetta;
  • compass.

Third place:

  • blade "Saxenfeder";
  • brigant;
  • compass.

Results

So, you have been presented with an overview of the characteristics of the game "Corsairs: To Each His Own". We hope that after reading it you will not have any problems completing it. Have a good game!

Hello everyone, you are on a blog about fantasy and science fiction! Sometimes there are issues here that are not related to science fiction, but this is not the case. There is plenty of devilry in these “Corsairs”. In all senses.

The game turned out to be made on the engine of the previous corsairs, that is, from the same bearded year. Even then, everything that his old age was capable of was squeezed out of him, so the picture cannot boast of anything new. Except that some splash screens, character models and icons were redrawn. A couple more videos have been added.

However, I am quite comfortable playing like this.

So, the game. We don't have a choice of characters, you can only play one - a Frenchman named Charles de More. Next, we select parameters, focusing on fencing, handling heavy weapons, pistols and muskets, or trade and oratory. In my opinion, it is better to choose one of the first two options. I settled on rapiers and swords.

Attention! Under no circumstances set the difficulty higher than Level 2! For all but the most hardcore nerds, play on the lowest difficulty setting. Masochists who are confident in their chosenness of God can choose the second difficulty. In different versions of the game, this is either the Boatswain or the Brave Privateer.

The game is incredibly difficult, and if you felt confident on the “Captain” difficulty in “City of Lost Ships,” then set the difficulty to minimum here and put all possible concessions in the menu next to it.

If you played on “Admiral” and it was more or less tolerable for you, then you can risk setting the second difficulty.

If you choose a higher difficulty level, you will quit the game after a few hours, cursing the developers and the whole wide world. I'm serious.

No, you will swear and scream in any case, even on the minimum difficulty, but then at least there will be a chance that you will not quit the game, but will go to the Internet for tips and a manual.

Important! This game must be played exclusively with a detailed manual! This is due not only to the prohibitive complexity of the game, but also to bugs - without knowing where the catch is, you will not have a chance to avoid a fatal bug. I will give a link to one of these at the end of the article.

Okay, difficulty has been selected, everything is set, let's go!

I did this: Z – shot, Q – active action key, C – power strike and parry (instead of the wheel). It's quite convenient to play this way.

First impressions

They're great. We are introduced to the game in detail, led by the hand a little, talking about the buildings and gaming capabilities. It seems that the game is also designed for new players unfamiliar with the previous parts of the franchise. Don't be fooled by this!

The first difficulty is that over the past time I’ve pretty much forgotten the controls in battle, and here no one is in a hurry to explain which keys to press. Therefore, to understand the types of strikes, feints and parries, go either to YouTube or to thematic sites. For those who are familiar with the earlier parts, I will briefly explain the innovations:

1) A new parameter for melee weapons is balance. It is very important, and is closely related to two factors: the type of weapon (rapiers, sabers or broadswords), weight, type of blow.

For a rapier, the ideal balance is 0.0. In this case, lunges (by default, right mouse button) deal maximum damage. Chopping and power strikes are not for light weapons.

Sabers perform well with a balance closer to 1.0. They can chop, stab, and carry out power strikes. The problem is that the saber doesn't do any of this very well. In Corsairs: City of Lost Ships, the saber was the most convenient weapon for me. They're kind of clueless here. I do not advise.

Broadswords and axes. The balance is closer to 2.0. Slashing and power strikes. It hits hard, but consumes a huge amount of stamina.

It was not possible to find out how weight affects damage. Most likely, the same as balance - the greater the weight, the greater the damage of a slashing weapon. In this case, it is better to choose rapiers that are as light as possible.

2) Pistols can now explode when fired. This happened to me with Combat and Dueling pistols. Multi-shot muskets and shotguns did not explode.

3) New types of charges: in addition to bullets, there are shot, harpoons and nails. There is also a hand mortar with grenades.

New is good, but there is a big but. The shot hits only one target, thereby completely devaluing itself. My Combat Buckshot fired shot at the crowd (although if you believe thematic forums, this shouldn’t happen), but the damage there is ridiculous.

The “berserk” skill, which was white in the previous part, was removed. On the one hand, it’s correct - the thing was absolutely cheating, turning any duel into nonsense, but I somehow got used to it. And with her, the local quest duels wouldn’t tear up one place so much.

First quests

The first serious problems you will encounter are in Guadeloupe - when you need to go to Fadey.

Important! Yes, these problems will only appear first if you play according to the manual. Otherwise, you will still be stuck in Martinique. Play only according to the manual!

I still don’t understand how Fadey’s quests work. If you take them in the wrong order, you will easily break some scripts, and he will not give you the assignment that your brother talked about.

If you have the patience to deal with all this, then you will have to choose a side - the quest “The Dutch Gambit”.

I played as the Dutch - there are tricky restrictions on level, reputation and skills. The Dutch are unpretentious to this.

To play as England you must be: positive reputation, level below a certain value (it seems to be different in different versions, mine was less than 12th).

Secret organization: negative reputation, all weapons have been upgraded to a certain level (about 30+).

Difficulties await you here. Time-limited missions, mind-blowingly difficult duels and other amenities. But if you have played the previous parts, you will be able to master all this.

And I'll move on to the icing on the cake.

Quests that break the player

This joy is called “Pirate Saga”. This is a global, mandatory and plot-interesting quest. Made by complete sadists.

The first difficulty is that you will need to save one girl - Rumba, aka Helen - in 16 calendar days. This will be at the very beginning of the quest line. And if you fail this rescue, you will fail the entire line.

The first difficulty is that there is not a word about deadlines in the task log.

The second difficulty is that even with a tailwind, you will not have time to sail to Antigua on time. No way.

What to do? Go out to the battle map and sail along it, periodically going out to the global map to check the direction.

How do you like this game design?

There are many more complexities in The Pirate Saga, but I’ll move on to the next extravaganza of the absurd:

Two naval battles in a row. First, you must deal with a corvette and a frigate on a half-acre (3rd class ship). And then board a heavy frigate on the same half-acre. And it’s just brutal even on the second difficulty.

Then, in many places, scripts can be broken to hell if you complete quests in the wrong order, and there are many other exciting things.

Impression

Due to the really interesting storyline, I can’t even call it a bad game. I got a huge amount of pleasure from it. Yes, it was a somewhat perverse pleasure, especially until I thought of burying myself in the manual, but still.

Large, varied and interesting plot. This is cool, and great respect to the developers for this.

A good partner is Mary Kasper. But if you don’t play according to the manual in life, you won’t know what to do to get her to join your team. Yes, you may not even meet her. Despite the fact that the location of the Island of Justice is not that big. But confusing...

Ship characteristics have been reworked. Now corvettes are useless troughs. Otherwise, the rebalance is good.

Bottom line

If you are well versed in the game series, then you should arm yourself with a manual and a detailed walkthrough and play “Corsairs: To Each His Own.”

If you are more or less fluent in Corsairs, then you can try your luck on the minimum difficulty. Again with the manual and walkthrough. But be prepared to suffer.

If you haven’t played Corsairs before, then starting with “To Each His Own” is a worse idea. “City of Lost Ships” was once called the most difficult game in the series, and “To Each His Own” was 5 times more difficult...

It’s always like this: a good plot just doesn’t want to get along with good game design. You almost always have to choose one thing, especially in more or less independent projects like this one.

Play at your own risk. I'll finish the game until the end. Now I brought 3 church relics to the inquisitor, and took a long pause to calm my nerves.

The walkthrough I used: Beginning of the Walkthrough. On the same site there are detailed manuals for later quests.

See you soon!

By the way, “The Witcher: Blood and Wine” was declared better than the RPG 2016 🙂 Yeah, an addon. I have it on the site, for those who haven’t played or haven’t seen all the endings, I recommend checking it out. There are also links to 2 other articles on the world of The Witcher.

Corsairs To each his own Introduction
“Corsairs, to each his own!” - a new game in the young “privateer” series, telling about the fate of the sea wolf Charles de Maura. New blood in the line of “filibuster” role-playing games will once again make all fans of the genre feel the salty sea breeze and the alluring aroma of someone else’s prey and leave their mark in stories about Caribbean pirates. The adventure begins!!!
Corsairs To each his own Features
Large-scale, realistically detailed map of the Caribbean of the 17th and 18th centuries.
Numerous fleet of ships from the times of the pirate “kingdom” in the South American seas
A system for making items and potions that is unique to the genre.
Advanced hero development system
Fencing close to reality
A wide selection of weapons, from rusty knives and rotten pistols to heavy swords and powerful muskets, as well as amulets and artifacts
Corsairs To each his own Minimum system requirements
Operating system: Windows XP
Processor: Intel Pentium IV or AMD Athlon 2.0 GHz or higher
RAM: 1 Gb
Video card: 128 MB DirectX 9.0 - compatible 3D - video card
Free HDD space: 12 Gb
DVD-ROM (if the game was purchased on disc media)
To activate the game you need an Internet connection and authorization in the steam service
It is mandatory to use the frame rate synchronization mode with the vertical scan frequency of the monitor (V-Sync, vertical synchronization) in the game
Corsairs To each his own Conflicts
QIP: May cause slowdown when receiving messages. Critical crashes may occur if the mode for displaying received messages as a pop-up window on top of full-screen applications is enabled.
Punto Switcher: background clicks and crackles when using some keys, crashes in the game application until it crashes. Fixed by adding the game to the Punto Switcher exclusion list through Settings/Applications.
Antivirus programs: can cause slowdown of gameplay, short-term drop in FPS during naval battles or character movements during the daytime along the streets of settlements.
Windows 7, compatibility mode with XP SP2 or XP SP3: anchorages disappear in navigation mode (“Sea”).
Fixed by disabling compatibility mode.
Windows 7, installing the game on the system drive: game saves are located outside the SAVE folder (directory).
Use the system's built-in Search by save name.
Sometimes the sound of the game starts to work discretely, intermittently, and extraneous clicks and wheezing are heard. To fix the problem, correct the value of the parameter UseMM = 0 in the engine.ini file in the section (it was UseMM = 1).
The laptop keyboard does not have a NumPad. To take advantage of the advanced slowdown and acceleration capabilities, you need to enable its emulation mode (usually the key combination (Fn) + (NumLk)).
Ultra-compact models may not have this mode. If you are using a mouse with extra keys, then assign (Num+) and (Num-) to its unused buttons (use the On-Screen Keyboard to “click” these buttons in the mouse setup program).
Corsairs To each his own Character
The development of any character in the game directly depends on the values ​​of his initial characteristics. Characteristics are measured with values ​​from 1 (minimum) to 10 (maximum) points. You can view the characteristics of the hero, his officers, companions and passengers at any time by double-clicking with the left mouse button on the portrait of the selected character in the F2 Characters tab.
Power, Strength: allows you to hit hard or carry a lot. A defining characteristic for skills that require great physical effort, especially for weapon skills and mastery of blades of the “Sabres and Cleavers” (ST) and “Broadswords and Axes” (PT) types.
Affects the carried weight and the number of hit points.
Impression, Perception: the ability to see and hear. Without a good eye, cannon balls are unlikely to fly towards the enemy.
It has a particularly strong effect on the skills Accuracy and Stealth.
Reaction, Reaction: coordination of movements and manual dexterity. A clumsy person's saber will certainly get stuck, and the grappling hook will get caught in the pants of its owner. Required for such skills as: Boarding, mastery of blades of the “Rapier and Epee” (RS) and “Saber and Cleaver” (ST) types, skillful handling of “Pistols and Muskets” (PM).
Affects the amount of maximum Energy (any character initially has 30 energy points and each Reaction point adds another 10 points).
Authority, Leadership: the result of a combination of a courageous, wounded face and a well-hung tongue. The leader does not need to resort to force to take possession of the goods of a successful merchant; the latter himself will give up all the supplies. The best people will follow the leader, and the most beautiful women will wait in every port.
Leadership is a necessary attribute for skills such as Charisma and Trade. Affects the number of free officers ready to join the protagonist's current team (2 * Leadership).
Talent, Learning: knowledge, wisdom and the ability to quickly make the right decisions. A talented character will be able to quickly reload a weapon or easily reduce the price when hiring an officer. Handling navigational instruments also requires intelligence.
Affects Trade, Cannons, Navigation and, most importantly, the rate of growth of the game rank and the character’s acquisition of new abilities.
Corsairs To each his own Company of a hero
On the left side of the “Character” form of the main game interface block (in the F2: Characters tab), a list of all characters collaborating with the protagonist at the time of viewing is organized. The same list contains all possible positions of your officers.
Characters who are members of your hero’s company can belong to one of four types:
Companion. If you agree to accompany the ship of any merchant, he will become your companion for the duration of the trip. Also, those officers whom you entrust to manage the ships of your squadron become companions
By turning to “thinking out loud” in the cabin of the flagship ship, you can invite any of the companions to talk with the hero and give orders regarding his ship and its behavior in upcoming battles.
An officer is a character who took up an officer position (or positions) on the hero’s ship. Officers whom you have hired but have not yet appointed to a position, released from office, got rid of a ship they were managing, or picked up at sea after its death are placed in the same category. In the future we will call them “free officers.”
Passenger. Characters that you took on board with the purpose of delivering to some place and, as a rule, receiving a reward for this. Passengers of your ship also include quest characters (participating in story-based game events) characters on board the ship.
A prisoner is a character who is on your ship against his will. Any prisoner can be interrogated in the hold of the ship, and also find out his identity. You can most often obtain a ransom for him, and if he is a pirate, recruit him into the hero's campaign. You can captivate the passenger whom you have undertaken to deliver when he begins to resent the long failure to fulfill the obligations of delivering him to his destination. Those captains who surrender to you during boarding or are raised by you while on boats at sea also become prisoners. The largest ransom amount is given by the governor of the same nation as the captive, but it fluctuates, as does the opinion of the governors themselves about the value of the captive. Captured captains can turn to your hero with various requests. Don’t avoid communicating with prisoners: maybe it will bring benefits, who knows?

Editor's Choice
As one might expect, most liberals believe that the subject of purchase and sale in prostitution is sex itself. That's why...

To view the presentation with pictures, design and slides, download the file and open it in PowerPoint on your...

Tselovalnik Tselovalniks are officials of Muscovite Rus', elected by the zemshchina in districts and towns to carry out judicial,...

A kisser is the strangest and most mysterious profession that has ever existed in Rus'. This name can make anyone...
Hiroshi Ishiguro is the twenty-eighth genius from the list of “One Hundred Geniuses of Our Time,” the creator of android robots, one of which is his exact...
石黒浩 Career In 1991 he defended his dissertation. Since 2003, professor at Osaka University. Heads a laboratory in which...
For some people, just the word radiation is terrifying! Let us immediately note that it is everywhere, there is even the concept of natural background radiation and...
Every day new real photos of Space appear on the website portal. Astronauts effortlessly capture majestic views of Space and...
The miracle of the boiling of the blood of Saint Januarius did not happen in Naples, and therefore Catholics are in panic awaiting the Apocalypse. One of the most...